In this episode, we slowly sip whisky and have a yarn about how the topics in these two chapters are so relevant to our daily work. Have you ever had to clarify with someone when someone asked for something so vague that it could mean 100 different things? Do you sometimes feel great ideas come out of the chaos of design? Tune in and drop us a comment on what resonated with you in this episode.
Chapter 7: “Virtually in Motion”
This chapter covers how we add value to the customer through simulation. It discusses various types of simulation including:
Geometry simulation: commonly done with 3D modelling
Function simulation: less common but important
Human factor simulation: less common but important
Physics simulation: becoming more common and cost-effective
Appropriate simulations help reduce project cost and timelines. However, as good engineering practice requires, we need to physically test correctly to validate our simulations. Some case studies and examples (including the DC-10 engine mount cracks in 1979) are then given of the different product lifecycle phases where simulation can add value: create, build and sustain.
Chapter 8: “Virtually Accomplished”
This chapter explores the differences between processes and practices emphasising that both are needed to be lean and innovate. Key comparisons include:
Process vs Practice
lean vs innovative
predictable vs unpredictable
input driven vs goal seeking
efficiency vs effectiveness
training based vs education based
Michael Greives paraphrases a classic quote, stating “An engineering task is only complete when time runs out!” This chapter encourages businesses to recognise the strengths and weaknesses of processes and practices in balancing lean operations and innovation to deliver value to their customers.
To wrap up this summary, here’s a question for you on one of the many topics we discussed:
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